![]() These layouts are very well suited for smaller fields of cars and somewhat slower cars. On top of that we also included two shorter layouts: School and Johnson Club. One featuring the 12-hour race layout, with a packed infield and a lot of spectators, and another that gives you more of a “track day” feel. The main layout is available in two versions. Of course, as always, we’ve kept in mind scalability for performance. And with an ultra high level of trackside objects in the environment, from spectators to campers and vehicles, there’s a real ‘track vibe’ from any camera you’re viewing from, which makes watching an online event that much more exciting. All the nuances and color variations as well as the overall worn-down, characteristic look from years of racing help to really convey the atmosphere. The road surface itself is very precisely modeled on the real thing, with every crack and repaired and re-repaired crack. We’ve paid close attention to those essential details that add to the overall immersion. On the visual and graphics side, we’re just as excited and pushing ahead. Our development and test teams have all become addicted, driving endless stints and trying to get that elusive extra tenth or even hundredth of a second! On the straights and as you dive into each turn, those subtle nuances in the track surface will give you the precise control and muscle memory that a real-life driver would have on track. ![]() The end result is… the ‘FFB’ doesn’t lie – you’ll feel every crack in the pavement and every undulation in minute detail. We feel we’ve achieved our goals in the high level of road fidelity thanks to some innovations and, of course, rigorous testing. Of course we’re excited to say the track was created using an extremely detailed laserscan – but it’s not just about the laserscan itself, it’s about the way we utilized the data and converted it into usable detailed information that gets back to the force feedback in your wheel, something that has not yet been done in rFactor 2 at this level. The level of fidelity and road feel is above and beyond anything that’s out there, and we’re boldly confident you will agree. It’s a milestone for our team in what we’ve set out to do. So this track release is more than just “a track release”. And now for the big one, Sebring! Since taking over the development of rFactor 2, our goals have been clear: take an already incredible simulation as a base and move the bar higher, push new and exciting features that you want, and give you the chance to experience a professional grade simulator – at home!
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